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Hell, I almost caught myself doing that once or twice reviewing the game. It's this right here that would evaporate any last ounce of patience you might have, and is just cause for throwing your system across the room. But here's the kicker: die, and you start at the very beginning of the level - this is pretty damn obnoxious considering some of the levels are downright huge and a pain in the butt to get around.but if you fall down a hole, all your work has been lost. Unfortunately, there are sometimes literally hundreds of these things floating around, and you have to undercover a few hidden ones that enemies have stowed away in their bodies - in other words, blow the crap out of bad guys and you get a nut. Once you've done that, you can head to the next world. The game is actually quite frustrating - the whole idea is to collect every single "nut" icon in a given level. Traverse 12 levels, collecting icons that will let you proceed to the next round. This has nothing to do with the 3D action game that was released for the N64 a few weeks ago - this adventure is more a revisit to the sidescrolling adventures Jim had on the previous 16-bit systems a few years back.
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